Showing posts with label Garth Ennis. Show all posts
Showing posts with label Garth Ennis. Show all posts

Friday, 9 November 2012

The Boys: Get Some


Comics this week, with Volume 2 of Garth Ennis and Darick Robertson's The Boys,  entitled 'Get Some', from the 4 part arc that opens the volume.


And what an arc it is! I've seen some criticism elsewhere on the internets, even from those who were complimentary about volume one, that this book sputters a little; that having used up all the obvious jokes in book one Ennis struggles to segue into an actual proper plot. I couldn't disagree more.

An investigation into the death of a young man that the police are suspiciously keen to close the file on leads cockney psycho Butcher and fish out of water new boy Hughie to poke their noses into the world of high-tech costumed vigilante Tek-Knight and his assorted allies and enemies. Which couldn't come at a worse time for Tek-Knight, who's having some 'emotional issues.' Namely, he can't stop fucking anything vaguely resembling a hole.

Unlike the majority of superhero characters that we've met so far, Tek-Knight seems like a relatively decent chap at heart, who's genuinely torn up about these compulsions; one suspects that any of the supes we met in book one would have embraced it, or not even noticed the difference, so depraved have they allowed themselves to become, but TekKnight does everything he can to resist. The scene of him undergoing therapy is, while very much played for laughs; the incongruity of him in his huge suit of armour, hunched up in a very proper Doctor's office is comedy gold in itself; you can't help but come to like the guy, and sympathise with him.

Tek-Knight gets some help
The ending to Tek-Knight's story is one big sex joke, it's true, but it's also a genuinely stirring and moving moment. That it is instantly undercut by more gags is par for the course; Ennis doesn't let you wallow; but that doesn't change what it is.

That's one of the things the Ennis detractors continue to be oblivious to; he uses the smut and the gore and the creepy sex gags to lull you into thinking you're reading a juvenile bit of fluff, so that it hits you even harder when moments of true joy, true sadness, or true beauty come at you. The criticism that his work is just swearing and tit jokes could have had some credence in the early years, when he was writing Hellblazer or Preacher, because he hadn't yet shown, as he would as those series developed, just what was going on under the surface; that those criticisms are still being thrown at him today beggars belief. And they are; I read a recent article to that effect when looking up some stuff for this post.

Anyway, with the murder solved and the Tek-Knight story ended we get another arc, and if I tell you it's called Glorious Five Year Plan I should think you'd be able to guess where our intrepid heroes are headed for this tale. Need another clue? It's really cold, and they're fond of vodka.


This story begins to delve into the deeper political machinations that are going on behind the scenes and show us that while the bulk of the action is US based, these 'bad guys' have global intentions. It also has an incredibly bloody finale, with a truly massive body count, which is always nice, but the true joy is in new character Vasili Vorishkin, aka Love Sausage, Communist superhero turned bar owner. I mean seriously, Love Sausage.

As I say, this story delves into the deeper workings of the conspiracy at work in The Boys world but as this is only the 2nd volume it doesn't give us too many answers. What it does do is make it abundantly clear that the people we need to fear, the people who are the true 'villains' of this series are not the superheroes, arrogant abuse of superhuman abilities notwithstanding, but the humans; the corporations in fact; that are pulling their strings. There's probably a message there somewhere.

I adore this series, I'm not going to lie to you. It can be hilarious one moment, moving the next, and horrific the moment after that: then it'll throw in a moment that's all three at once, just to keep you on your toes. I'm reading nothing else like it, and I really don't want it to end. Lucky for me then that I'm so far behind, and have so much still to come.

Friday, 7 September 2012

Hitman: A Rage In Arkham

COMICS! Because I haven't for a while.

Meet Tommy Monaghan. He kills people for money. It's a living.

Garth Ennis is the only writer to have two series in my graphic novel rotation at the moment; I spoke about current epic The Boys in an earlier post, while DC are currently collecting his 90's classic Hitman for what I believe is the first time; at least in the case of the later issues.

It's fabulous.

Tommy Monaghan is a hired gun, working freelance amongst the various feuding factions of the Gotham City (yes, that Gotham City) underworld. After a chance encounter with a not particularly friendly 'giant alien space vampire parasite' he gains certain powers that come in very handy in his line of work; namely x-ray vision and telepathy. He was already good at his job; now that he can see where you're hiding and hear what you're thinking, he's positively unstoppable. Or so he thinks.

Tommy first appeared in DC's The Demon comic, in it's second annual and then twice more before that title folded. This first volume collects the first of these appearances only, skips the other two, throws in Tommy's appearance in Batman Chronicles 4, and then launches into his own series, Hitman, with the first 3 issue arc. The completist in me might have balked at the two missing stories but in truth, I didn't know about them when I read this book and you'd never notice from the stories. Whatever happened in those missing tales, Ennis does a flawless job of giving you everything you need to know to dive right in.

In fact, even had they omitted Tommy's 'origin' tale from Demon Annual #2 and picked straight up with Hitman #1, this book would have been as accessible a debut volume as I've read. Literally everything you need to know to start following the character is laid out for you in the minimum number of pages, without ever seeming like rushed exposition, and we're propelled straight into Tommy's first 'mission'. Someone has hired him to kill The Joker.

Yes, the Joker. Elements of the Batman mythos are all over this book. The man himself is on the cover, not to mention the story, where he receives less than reverential treatment from Tommy (and Ennis); the title, A Rage In Arkham (the name of the first arc) refers to Arkham Asylum, home away from lair for all of Bats' myriad of foes; and as mentioned, The Joker looms large over events towards the finale. Or does he?


Kill The Joker? Fat Chance Mate
It's a sensible, and most likely editorially mandated, route to take. After all, if you're launching a new comic with an essentially all new cast, it can't help to play up it's links to one of your biggest characters. The assumption the reader makes is that, once the introductions are made and Tommy and friends are established in their own right, the Batman links will be pared back and phased out. These characters are strong enough to stand on their own and tell their own stories.

So what kind of stories are we talking here? Well, by virtue of being published as a Demon issue, the origin story is heavily reliant on the Supernatural, and the Rage in Arkham arc has as it's villains The Arkannone, a group of Lords of Hell, eager to recruit Tommy to their cause. However, there is nothing to suggest that the series will always focus on that aspect. One virtue of being set in the regular DC line is that there is a precedent for books of all genres. Superhero fare, gritty crime drama, war stories, and supernatural horror stand side by side in this world, and Tommy has a foot in all of those worlds. This series could go anywhere, and with Ennis writing, it almost certainly will.

Of course, this being the first book in the series, Tommy comes out on top and walks off into the sunset. None of his enemies are truly defeated though, and he's managed to make a few new ones along the way; it looks like there could be a very complicated road ahead for our hero.

And now for my traditional perfunctory appraisal of the art on offer; prefaced by the equally traditional caveat that no disrespect is intended, I just don't feel qualified to discuss art.

John McCrea is brilliant. His is a very cartoony style, which works wonders when the book is meant to be funny, which is often, but is also strangely well suited to depicting violent, bloody death.

In his introduction, artist Steve Dillon (frequent Ennis collaborator) talks of the 'acting ability' that comic book artists need to imbue in their characters, stressing that McCrea is very good at it. In my humble, unqualified opinion, he's absolutely right,as evidenced by Tommy's cheesy as hell grin when pretending not to know who Batman is. Taking the piss, and loving it.

And there you have my thoughts on the first Hitman collection. Another stonking start to what looks like being another stonking series from the always stonking Mr Ennis. Stonking.

Garth Ennis

John McCrea






Friday, 10 February 2012

The Boys: The Name Of The Game

Comics again this week, which means two posts in a row, which kind of breaks the rules I imposed for myself but to be honest, I'm reading a lot more comics than books at the moment, so needs must, as they say. So what we have here is another example, after my 100 Bullets and Fables posts, of me looking at Book One of a series everyone else has already finished, or is waiting for Book 72 of. Like it or lump it though, because it's what you're getting.


Ah, Preacher. Preacher, Preacher, Preacher. When I was a young fella, way back in the dim and murky depths of prehistory (I think it was in the mid 1990's), the Judge Dredd Megazine was going through one of those 'We aren't making any money so we need to fill up on cheap reprint until we can balance the books. We'll brand it as a New Look and hope no-one notices' phases that it occasionally suffered, (I am not criticising this policy. It kept the title alive, when things were grim)and the result was that they took to reprinting Preacher, by Garth Ennis and Steve Dillon.

It blew my mind and years later was the catalyst for my very first venture to a comic shop, when I decided to pick up collections of the many issues the Megazine didn't re-print. The rest is history. I suppose it's no surprise then that Garth Ennis has implanted himself as my most favouritest of comic book writers.

Sadly, his creations after Preacher were, for the most part, a collection of mini-series and one shots. Another major epic was conspicuous by it's absence. War Stories, Dan Dare, Streets of Glory, Wormwood; they were all awesome works, but they weren't showcasing just what a master of the long form Mr Ennis is.

Enter The Boys.

The Boys are a team of people, loosely affiliated with, but not controlled by, the US authorities. Their job, though it's more of a calling, is to 'police' the Superhero community. All done under the table and on the down low of course, because it wouldn't do to have the general public find out that the 'Capes' are anything less than paragons of virtue. And that's basically the plot, although in true Ennis fashion you know that not everything you see in these early, premise establishing stories, will be what it seems.


I'm not as versed in the 'behind the scenes' of comics as I am in the world of TV but even an amateur like me is aware of Garth Ennis' somewhat less than reverential attitude toward the big name superhero franchises that are endlessly churned out by Marvel and DC, so it's perhaps to be expected that his take on the subject would be somewhat irreverent but what we get here in this 1st volume is more than I think even his staunchest fans would have expected (or his staunchest detractors would have dreaded). Simply put, the man is merciless.

The first collection is entitled The Name Of The Game and collects the first two arcs, following the eponymous opening two parter with the four part 'Cherry'. 'The Name...' introduces us, in time honoured fashion, to the new man on the team, allowing us to become acquainted with The Boys through his eyes while over on the Capes side of town, a new girl is being inducted into the ranks of the big guns, giving us a handy introduction to those characters too. And they are most certainly not your Daddies superheroes. Even if they do look very similar.


You might, at first glance, think that he slays a few too many sacred cows in what is, after all, supposed to be a launching pad for an ongoing series; when you take down all the obvious targets and make all the obvious jokes, where do you go next? But therein lies the genius. By making the 'inevitable resurrection' gag at a superhero funeral; by making the Superman analogue an arrogant prick; by having the superheroes squabbling among themselves over who gets top billing; and by doing it all in the first few issues, Ennis has taken what many assumed to be the main 'gimmick' of the book and used it as shorthand to establish the world we're going to be living in for the next however many issues. Now, he can get on with what the series is really about.

And what is it about? Well if the hints we get here are anything to go by, it's about power, and the abuses thereof; it's about love conquering all (or not), in a Romeo and Juliet stylee; and it's about how the Black and White morality so beloved of our four colour heroes just doesn't hold a lot of water, when it's exposed to the 'real' world.

Of course, I could be wrong. Maybe it's just about 2 groups of sociopaths kicking seven bells out of each other. Either way, it's very very violent and very very funny. I love it to bits.

Now to the art and as usual when I discuss comics, I can only apologise to the artist for paying him short shrift and having no clue what I'm talking about.

Darick Robertson is the name in the frame and he's an artist whose work I'm unfamiliar with; and yes, for those of you who know about this stuff, that means I haven't read Transmetropolitan. It's on the list.

Wee Hughie
Robertson's art suits this book to a tee. Going from 'realistic' portrayals of people for the serious stuff, to a more exaggerated cartoony look for the humorous moments and into pretty bloody brutal for the violence scenes, all while never seeming to change that much at all (I'm not describing this very well), it never looks anything less than stunning. And since it seems to be the law that this fact must be mentioned, check out the pic of Wee Hughie in this post; Robertson draws a mean Simon Pegg.


Garth Ennis


Darick Robertson

Friday, 29 October 2010

Judge Dredd Casefiles Vol 15

The Judge Dredd Casefiles are a collection of trade paperbacks that publisher Rebellion (current owners of 2000AD and Dredd) have been releasing now for the last few years, collecting together all of the Judge Dredd stories, in complete chronological order, from his first appearance in Prog 2 (2000AD issues are referred to as Progs) to, hopefully, the present day. Or at least, a couple of years behind the present day, so as not to interfere with more prestige Graphic Novels of individual stories. That's my hope anyway, I don't know what the plans are at Rebellion, but they certainly are showing no signs of slowing down with these books anytime soon. There are currently 16 volumes in the Casefiles series but in this post I'd like to discuss No. 15. Partly because I have yet to pick up No. 16 but mainly because it is in No. 15 that we get the stories marking the handover of control from the renowned veteran Mr John Wagner to the brash young upstart Master Garth Ennis.


At the beginning of the 1990's the then editor of weekly anthology comic 2000AD had a problem. John Wagner, creator and main writer of the titles flagship character, Judge Dredd, for most of the comics life (nigh on 15 years at that point) had expressed a desire to step back from writing the strip. He would continue to provide scripts featuring Dredd for The Judge Dredd Megazine (a newly launched spin-off comic that would feature stories from all around Dredds world) but the main strip in the weekly would require a new regular writer. Given that John Wagner is, in the eyes of all right thinking individuals, a God among writers, and his work on Dredd, especially in the couple of years leading up to this point, had been pretty much peerless, (it wouldn't be surpassed for years and only then when Wagner returned to the character for a run that has become one of the best on any comic ever), it would be very difficult to find a replacement that would a) be up to the task and b) meet with the approval of the readers.

Enter Garth Ennis. Not comic book industry superstar Garth Ennis with acclaimed books like Preacher, Hellblazer, Hitman, The Boys, War Stories, Punisher, Crossed, and Battlefields to his name, among others. This Garth Ennis was young, inexperienced and pretty much the last name anyone would have expected to be appointed, had they even considered him at all. But appointed he was and it was up to him to prove the doubters wrong and make the biggest character in British comics his own. Would he succeed? We'll see.

I am a huge fan of Garth Ennis. I have read and enjoyed a lot of comics by the man and consider him to be in my top 5 comic writers (as is John Wagner) so it is very difficult for me to be totally objective here. Every man has an off day though, and Ennis himself has admitted that his Dredd writing is not exactly his best work. Be fair though, he was young, and this was by far the highest profile gig he'd had to date. Seems only natural that he might take a while to find his feet. With that in mind, there is a lot to like about the first couple of Ennis stories and I can see a lot of potential here for his future on the title.

Only one Ennis story falls flat here and, perhaps tellingly, it's the only one not to riff on a pre-existing piece of continuity. It's called Emerald Isle and sees Dredd visiting Ireland, which has been forced to accept corporate money to aid in it's rebuilding after the Atomic Wars, and as a result has been turned into one big theme park based on Irish cliches. Write what you know they say, so for his first proper contribution to the Dredd mythos it's perhaps understandable that Ennis falls back on his Irish heritage but all in all the whole thing just seems a little bit too silly. Dredd as a strip has a long and distinguished history of incorporating comedy, ranging from slapstick to subtle satire, so it's not the inclusion of jokes that doesn't work, merely that the jokes aren't all that funny. It is, if nothing else, an interesting artifact, in that marks a very early collaboration between the Preacher dream team of Ennis and artist Steve Dillon.

The book also contains the first few Dredd stories written for the Megazine. Sadly, they do not seem to be particularly good. It's possible that I'm allowing my opinion to be clouded by the rather murky art on one story (The Gippers Big Night) and the (in my opinion) messy and unpleasant style of art on another (Black Widow) but hey, a great script can overcome poor art and these scripts didn't.

I hate to end on a downer when talking about a series which I really do love so I'll reiterate here that with the exception of Emerald Isle and the early Megazine mis-fires this book is chock full of arsomness. John Wagner on form is guaranteed class and even sub-par Ennis is better than a lot of stuff out there.