Sunday 9 December 2012

House of Mystery: Love Stories For Dead People

Comics! With the pictures and the words and the coming together of the pictures and the words to make the stories happen! Yeah, you know what I'm talking about!


This week, we delve once more into the mysteries surrounding The House of, well, Mystery, funnily enough, to see how new resident Fig is doing, after finding herself trapped there in the first book.

It turns out, she's been moping, with occasional breaks to throw tantrums. Can't blame her though, it must have been an adjustment.

As you might expect from book 2 of a series, this is very much a bedding in tale. Having established the premise in the first book; certain lost souls end up trapped in the House of Mystery, serving bar and waiting tables for the clientele who are free to come and go at will; the writers now set out to give us an idea of who some of these characters are, beyond the archetypes they seemed to embody when we first met them.

So, we get a tale of The Pirate, Anne, and how she fell in love with a man who betrayed her, with violent consequences; or The Bartender, Harry, who's been in the house longer than any of them, and had adventures they wouldn't believe with some of the powers and forces behind the House's origins (and who sometimes hears the house talking to him, which is perfectly normal, thank you very much).

Harry meets Abel. Abel is cool.
 and of course The Drama Queen, who believes herself to be under a curse, with the story she tells to prove it having some inspired guest characters.

Writers Bill Willingham and Matthew Sturges aren't new to this game though, and for every tidbit of information they give us, they leave twice as many mysteries still to be revealed. They're also well aware that a series of flashbacks and character monologues; however creepy, violent, intriguing, or combination of all three they may be; do not a narrative make and they tie the whole thing together with a good old fashioned quest, as three of our leads head off on an ill fated escape attempt, into the tunnels in the basement.

This escape, which spans the five issues collected in this book, isn't just a shoehorned in attempt to convince us there is a plot though.
The end of the journey. Miranda is *awesome*
No, it leads slowly and surely to a revelation, to a tragedy, and in the final instance to the introduction of a new character that will be sure to send the series in some very interesting new directions.

What it doesn't lead to (spoiler alert) is anyone getting out. The three intrepid adventurers are right back where they started at the end of the book, along with their new 'friend', but that's ok; this series has a long way to go yet, and they need to be there to play their parts; the time for happy endings will be later.

Maybe.

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